Computers & Internet Books:

Computer Animation and Simulation ’96

Proceedings of the Eurographics Workshop in Poitiers, France, August 31–September 1, 1996
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Paperback / softback
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Description

The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
Release date Australia
August 14th, 1996
Audiences
  • Postgraduate, Research & Scholarly
  • Professional & Vocational
Contributors
  • Edited by Gerard Hegron
  • Edited by Ronan Boulic
Edition
Softcover reprint of the original 1st ed. 1996
Illustrations
152 Illustrations, color; 45 Illustrations, black and white; X, 225 p. 197 illus., 152 illus. in color.
Pages
225
Dimensions
170x244x13
ISBN-13
9783211828854
Product ID
13383756

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