Non-Fiction Books:

Educational Games

Design, Learning & Applications
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Format:

Hardback
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Description

The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games.
Release date Australia
October 28th, 2010
Audience
  • Professional & Vocational
Contributors
  • Edited by Frej Edvardsen
  • Edited by Halsten Kulle
Illustrations
Illustrations, unspecified
Pages
385
ISBN-13
9781608766925
Product ID
4003595

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