You find yourself in a dystopian cityscape with a few workers at your
disposal to make your mark on the world. Like most people in dystopian fiction,
your workers are oblivious to their situation. This world is all they've ever
known, and you may use them at your whim.
The world as we know it has ended, and in its place the city of Euphoria has
risen. Believing that a new world order is needed to prevent another apocalypse,
the Euphorian elite erect high walls around their golden city and promote
intellectual equality above all else. Gone are personal freedoms; gone is
knowledge of the past. All that matters is the future.
The Euphorians aren’t alone. Outside the city are those who experienced the
apocalypse firsthand—they have the memories and scars to prove it. These
Wastelanders have cobbled together a society of historians and farmers among the
forgotten scrap yards of the past.
There is more to the world than the surface of the earth. Deep underground
lies the hidden city of Subterra, occupied by miners, mechanics, and
revolutionaries. By keeping their workers in the dark, they’ve patched
together a network of pipes and sewers, of steam and gears, of hidden passages
and secret stairways.
In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and
recruits (cards) to claim ownership of the dystopian world. You will generate
commodities, dig tunnels to infiltrate opposing areas, construct markets,
collect artifacts, strengthen allegiances, and fulfill secret agendas.
Euphoria is a worker-placement game in which dice are your workers. The
number on each die represents a worker's knowledge—that is, his level of
awareness that he's in a dystopia. Worker knowledge enables various bonuses and
impacts player interaction. If the collective knowledge of all of your available
workers gets too high, one of them might desert you. You also have two elite
recruit cards at your disposal; one has pledged allegiance to you, but the other
needs some convincing. You can reveal and use the reticent recruit by reaching
certain milestones in the game… or by letting other players unwittingly reach
those milestones for you.
Specifics:
Players: 2 – 6
Play Time: 60 – 90 Min
Suitable for ages 13 & up