Non-Fiction Books:

Fun for All

Translation and Accessibility Practices in Video Games
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Paperback / softback
$353.99
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Description

Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry.

Author Biography:

Carmen Mangiron, PhD, is a lecturer and researcher and chair of the M.A. in Audiovisual Translation at UAB. Pilar Orero, Phd (UMIST), is the head of research at CAIAC Research Centre (Universitat Autònoma de Barcelona, Spain) and Director of the European MA in Audiovisual Translation at UAB. Minako O’Hagan, PhD, is a Senior Lecturer in the School of Applied Language and Intercultural Studies (SALIS), Dublin City University.
Release date Australia
February 25th, 2014
Audience
  • Professional & Vocational
Contributors
  • Edited by Carmen Mangiron
  • Edited by Minako O'Hagan
  • Edited by Pilar Orero
Edition
New edition
Pages
310
Dimensions
155x225x18
ISBN-13
9783034314503
Product ID
22138244

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