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Game Development and Simulation with Unreal Technology, Second Edition



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Game Development and Simulation with Unreal Technology, Second Edition by Alireza Tavakkoli
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  • 7-11 December using standard courier delivery


This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations. Industry level game concepts in level design, coding and programming, as well as networking and multiplayer concepts will be covered. Each chapter comes with a large number of Do-It-Yourself extensions to the concept modules to help solidify readers understanding of concepts and techniques. In addition to the updates, much of the introductoty material will be ommitted and placed online for reference, reducing the printed page length by approximately 200 pages.

Author Biography

Dr. Alireza Tavakkoli is an Associate Professor of Computer Science at the University of Houston-Victoria, where he is the director of the Digital Gaming and Simulation Program. He teaches undergraduate and graduate courses in Computer Science, Digital Gaming and Simulation. His research interests include Artificial Intelligence, Visual Computing, Robotics and Teleoperation, and Digital Gaming and Simulation. During his tenure at UHV, he has established the Computation and Advanced Visualization Engineering Laboratory, where undergraduate and graduate students utilize a state-of-the-art motion capture studio for research in entertainment and serious gaming application.
Release date Australia
December 5th, 2018
2nd New edition
18 Tables, black and white
Country of Publication
United Kingdom
CRC Press
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