Non-Fiction Books:

Gaming and Extremism

The Radicalization of Digital Playgrounds
Click to share your rating 0 ratings (0.0/5.0 average) Thanks for your vote!

Format:

Paperback / softback
$76.99
Available from supplier

The item is brand new and in-stock with one of our preferred suppliers. The item will ship from a Mighty Ape warehouse within the timeframe shown.

Usually ships in 2-3 weeks

Buy Now, Pay Later with:

Afterpay is available on orders $100 to $2000 Learn more

Availability

Delivering to:

Estimated arrival:

  • Around 4-14 June using International Courier

Description

Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism." Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between gaming and extremism has become a key area of concern for researchers, policymakers, and practitioners seeking to prevent and counter radicalization and this book offers insights into key trends and debates, future directions, and potential prevention efforts. This includes the exploration of how games and game adjacent spaces, such as Discord, Twitch, Steam, and DLive, are being leveraged by extremists for the purposes of radicalization, recruitment, and mobilization. Additionally, the book presents the latest counterterrorism techniques, surveys promising preventing/countering violent extremism (P/CVE) measures currently being utilized in the gaming sphere, and examines the ongoing challenges, controversies, and current gaps in knowledge in the field. This text will be of interest to students and scholars of gaming and gaming culture, as well as an essential resource for researchers and practitioners working in prevention and counter-extremism, professionals working at gaming-related tech companies, and policymakers. The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.

Author Biography:

Linda Schlegel is a Research Fellow at modusIzad, a founding member of the Extremism and Gaming Research Network, and an Associate Fellow at the Peace Research Institute Frankfurt. Her research interests include gaming/gamification and radicalization, digital P/CVE, and narrative campaigns against extremism. Rachel Kowert is a Research Psychologist, the Research Director of Take This, and the founder of Psychgeist, a multimedia content production studio for the science of games and pop culture. She is a world-renowned researcher on the uses and effects of digital games and currently serves as one of the primary investigators on the first grant-funded project from the Department of Homeland Security about games and extremism. To learn more about Rachel and her work, visit www.rkowert.com.
Release date Australia
March 21st, 2024
Audiences
  • Professional & Vocational
  • Tertiary Education (US: College)
Contributors
  • Edited by Linda Schlegel
  • Edited by Rachel Kowert
Illustrations
4 Tables, black and white; 3 Line drawings, black and white; 8 Halftones, black and white; 11 Illustrations, black and white
Pages
218
ISBN-13
9781032482996
Product ID
38090619

Customer reviews

Nobody has reviewed this product yet. You could be the first!

Write a Review

Marketplace listings

There are no Marketplace listings available for this product currently.
Already own it? Create a free listing and pay just 9% commission when it sells!

Sell Yours Here

Help & options

Filed under...