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Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else
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Format:

Hardback
$410.99
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  • 25 Jun - 2 Jul using International Courier

Description

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge. Using the popular programming language Processing, it describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage. This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.

Author Biography:

Daniel Cermak is Associate Professor at the ITU, Copenhagen, member of the Center for Digital Play, and co-head of the Games Group. He teaches in the Game Design track programme. Daniel has been teaching University courses since 2002, and introductory courses to programming for design students since 2010.
Release date Australia
June 18th, 2024
Audience
  • Tertiary Education (US: College)
Illustrations
10 Tables, black and white; 23 Line drawings, color; 95 Line drawings, black and white; 112 Halftones, color; 42 Halftones, black and white; 135 Illustrations, color; 137 Illustrations, black and white
Pages
304
ISBN-13
9781032386225
Product ID
38310343

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