Models and text: Mig Jiménez, Fabrizio Pincelli, Sergio Fenoy, Sergiusz Pęczek, Enrique Calderón, Diego Quijano.
Mud is one of the most sought-after effects for modelers due to ignorance of
the techniques and products suitable for its application. The realistic
appearance mud provides is an extremely useful way to make your model stand
out.
In this volume of the Modelling School series we put the knowledge, techniques,
and products necessary to apply any mud effect on your models at your disposal.
The authors have included every level of humidity, every texture, as seen on
tracked and wheeled vehicles, and in various levels of complexity. With this
text you will be able to make any type of mud including dry, wet or fresh, in
the form of splashes, drained muddy water, slush, small and large accumulations,
and even thick mud with a lot of texture. This Modelling School book also shows
you how to depict the most typical mud accumulations by accounting for the
different areas of the vehicle: front, rear, sides, running gear, tracks, and
wheels. In addition we explore other areas where mud ends up deposited
indirectly due to the actions of the crew stepping with muddy boots on the
surfaces. We even show you how to make terrain with mud on which to set your
models. In addition, you can choose the level of complexity that best suits your
needs and preferences by demonstrating both simple and more complex techniques,
each delivering excellent results.
Memorizing all this knowledge is a difficult task for many, we recommend keeping
this title close so that you can take a look every time you need to be clear on
how to apply mud on your current project to get unique and very realistic
effects.
This dynamic book also contains dozens of photos of real vehicles with a library
of authentic and unique mud effects references shown through high-quality and
full-colour photographs taken by Mig Jiménez and Ralph Zwilling