Kingmaker
In a party with a cowardly Wererat, a scarred Nymph, an exiled Rakshasa, and a quick-tempered Azer, you seem to be the only normal one... but are you? Embark on a journey to face your nemesis outside the embattled ramparts of the Keep of Cyan. It is a journey that will test your loyalties and cause you to question the very bounds of life and death. Evil lurks in the war-torn keep and it's up to you to unearth it. To learn the truth, you must win the throne.
Kingmaker Features:
ShadowGuard
"Looking back now, I can see that it all began on that fateful day, when I was summoned to the Imperial Academy to perform my graduation ceremony..."
You are the child of Okaris, Magistrate of the imperial city of Ghaarak along the disputed northern frontier of the Sharakhan Empire. Your astonishing work at the Imperial Academy has drawn the attention of the ShadowGuard, an elite group of secretive Imperial agents that know no failure. Your veil of comfort will soon be torn away and you will be left to solve the mystery of what lies ahead.
ShadowGuard Features:
Witch's Wake
The module that started it all, Witch's Wake 1: The Fields of Battle by BioWare's own Rob Bartel is now back and better than ever! Recently remastered to bring it up-to-date with the latest new content, this new edition of the classic Hall of Fame module lays the official groundwork for the upcoming Witch's Wake 2: The Witch Hunters.
In the module's opening scene, you awake on a raging battlefield to bear witness to your Prince's dying words: "Tell the King that she is dead." Those seven fateful words mark the start of a journey that will propel you from the edge of a dying world into its very heart. Questions abound and answers are few. Who is your King and where will you find him? Who is this 'she' that your Prince says is dead? Who were the men and women, all frozen corpses now upon that field of battle, whose uniform you share? Most importantly, who are you and why did you alone survive?
This introductory module will take you all the way to Brogan's Arm, a village of Barrow Dwarves nestled south through a narrow mountain pass. Be careful, however, for the fires of Stygia lurk not far below the surface.
Witch's Wake Features: