Art & Photography Books:

Performance Capture

Capturing Motion for Games and Animation
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Paperback / softback
  • Performance Capture by Philip Organ
  • Performance Capture by Philip Organ
$130.99 was $135.99
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It should arrive:

  • 29 Jan - 5 Feb using International Courier

Description

This volume explores the practicalities of how motion capture technology can be used creatively, beyond mere replication of live action. By focusing on what digital visual effects can learn from more established art forms like acting, keyframe animating and stagecraft, this book pushes the boundaries of what can be achieved with the hardware and software, to push the levels of performance, drama and audience engagement. This is an essential text for students who want to forge better appreciations of the mechanics and physicality of how we move and how we then re-interpret this knowledge via practical artistic forms of virtual expression and digital animation. We know that more control, more understanding of style and performance and storytelling is needed to master the visual technology, to capture and conjure designs, models and scenes. This book enables readers to construct better convincing movements, character animation and scenarios with 3D motion capture. A digital alchemist's path that leads, ultimately, from base models to captured moments of gold.

Author Biography:

Philip Organ is Programme Director and Senior Lecturer in 3D Computer Animation at University of Wales Trinity Saint David, UK. He has been External Examiner for several animation awards across the UK and has written his own animation degree and other related subjects including the first ever BSc Motion Capture degree that was successfully validated from the UWTSD in 2014.
Release date Australia
January 22nd, 2026
Author
Pages
352
Audience
  • General (US: Trade)
Dimensions
210x270x25
ISBN-13
9781474282055
Product ID
38654787

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