Non-Fiction Books:

Playful Materialities

The Stuff that Games Are Made Of
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Paperback / softback
$104.99
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Description

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Author Biography:

Benjamin Beil is a professor for media studies and digital culture at the Department of Media Culture and Theater at the University of Cologne. Gundolf S. Freyermuth is a writer, media producer, and co-founder of the Cologne Game Lab of the Technical University Cologne (in 2010, together with Prof. Bj�rn Bartholdy). Hanns Christian Schmidt is a professor for Game Design at Macromedia University for Applied Sciences (Cologne) and a research assistant at the Institute of Media Culture and Theater at the University of Cologne. Raven Rusch is an artist, musician and game developer. He is co-ceo of the start-up neoludic games, and works part-time as research assistant at the Cologne Game Lab of the Technical University Cologne.
Release date Australia
August 15th, 2022
Audience
  • Professional & Vocational
Contributors
  • Edited by Benjamin Beil
  • Edited by Gundolf S Freyermuth
  • Edited by Hanns Christian Schmidt
  • Edited by Raven Rusch
Pages
404
Dimensions
15x23x2
ISBN-13
9783837662009
Product ID
35811579

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