Computers & Internet Books:

The Composition of Video Games

Narrative, Aesthetics, Rhetoric and Play
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Paperback / softback
$113.99
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Description

Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

Author Biography:

Johansen Quijano has been studying games, gaming, and gamer culture for over a decade. Although his early work focused on gaming and language acquisition, he quickly turned his attention to game theory and the rhetoric of games. He has published in several anthologies and journals, participated in translation, adaptation, and creative videogame projects, and presented in local, national, and international conferences. He is currently an assistant professor of English at Tarrant County College where he lectures on writing, literature, and media.
Release date Australia
October 30th, 2019
Contributor
  • Edited by Matthew Wilhelm Kapell
Pages
206
Audience
  • General (US: Trade)
Illustrations
20 photographs
ISBN-13
9781476673936
Product ID
31111576

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