Business & Economics Books:

The Invisible Hand in Virtual Worlds

The Economic Order of Video Games
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Format:

Hardback
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Description

Video games aren't merely casual entertainment: they are the heart of one of the fastest-growing media industries in the world, and a cultural phenomenon in their own right. Gaming has evolved from a niche pastime into a global business that rivals film and television, creating, in the process, new art forms and social arenas and have become the subject of endless public debate. This book shows that games also provide a unique space in which to study economic behavior. Games, more than any other form of media, demonstrate the power and creative potential of human choice - an idea that's also the foundation of economic thinking. Whether it's developing trade relations, or the use of money, or even complex legal institutions, virtual worlds provide a captivating and entertaining arena for studying economic behavior in its most dynamic forms. The overarching theme of the volume is the economic order that governs virtual worlds, and the many ways individuals work together, often without knowing it, to govern their social relations in digital space.

Author Biography:

Matthew McCaffrey is Lecturer in Enterprise at the Alliance Manchester Business School at the University of Manchester. He is the recipient of the 2012 Richard E. Fox Foundation Research Prize, the 2010 Lawrence W. Fertig Prize in Austrian Economics, and the 2017 Gary G. Schlarbaum Prize for Excellence in Research and Teaching. His research focuses on the social and economic role of entrepreneurship, and the influence of institutions on entrepreneurial behavior. He has published on entrepreneurial decision making, judgement strategy, and the history of entrepreneurial ideas.
Release date Australia
February 3rd, 2022
Audience
  • Professional & Vocational
Contributor
  • Edited by Matthew McCaffrey
Illustrations
Worked examples or Exercises
Pages
262
Dimensions
158x235x20
ISBN-13
9781108839716
Product ID
33653464

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