Computers & Internet Books:

Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications

Click to share your rating 0 ratings (0.0/5.0 average) Thanks for your vote!
$307.99 was $396.99
Available from supplier

The item is brand new and in-stock with one of our preferred suppliers. The item will ship from a Mighty Ape warehouse within the timeframe shown.

Usually ships in 3-4 weeks

Buy Now, Pay Later with:

4 payments of $77.00 with Afterpay Learn more

Availability

Delivering to:

Estimated arrival:

  • Around 11-21 June using International Courier

Description

Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of freedom allows users to not only look around, but also to move around the virtual world and look from above, below or behind objects. To have a true VR experience, the hardware must provide six degrees of freedom, using both orientation tracking (rotational) and positional tracking (translation). This book is addressed to video experts who want to understand the basics of 3D representations and multi-camera video processing to target new immersive media applications. Unlike single camera video coding, future VR technologies address new challenges that arise beyond compression-only, including the pre- and post-processing (depth acquisition and 3D rendering). This book is inspired by the MPEG-I (immersive media) and JPEG-PLENO (plenoptic media) standardization activities, and offers a glimpse of their underlying technologies.

Author Biography:

Gauthier Lafruit is professor of multimedia at the Laboratory of Image Synthesis and Analysis (LISA), Université Libre de Bruxelles, Belgium. His work focuses on multi-camera 3D acquisitions, steadily evolving towards photo-realistic free-viewpoint navigation modalities and glasses-free 3D viewing. He is an IEEE senior member who is active in IEEE Circuits and Systems and IEEE Signal Processing Societies. Mehrdad Teratani is professor of Light Field Video Engineering at the Laboratory of Image Synthesis and Analysis (LISA), Université Libre de Bruxelles, Belgium. His research interests include 3D imaging systems with a focus on 3D image processing and compression, 3D media integration and immersive communication, robotics, intelligent video systems and computer vision. He is an IEEE senior member who is active in IEEE Circuits and Systems and IEEE Signal Processing Societies.
Release date Australia
February 16th, 2022
Pages
391
Audiences
  • Professional & Vocational
  • Tertiary Education (US: College)
ISBN-13
9781785615788
Product ID
35171311

Customer reviews

Nobody has reviewed this product yet. You could be the first!

Write a Review

Marketplace listings

There are no Marketplace listings available for this product currently.
Already own it? Create a free listing and pay just 9% commission when it sells!

Sell Yours Here

Help & options

Filed under...