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Far Cry 2 (Platinum)

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Far Cry 2 (Platinum)




Mature 15+

Mature 15+

Suitable for mature persons 15 years and over.

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Customer reviews

3.9 out of 5 stars Based on 86 Customer Ratings

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"Just Wow!"
5 stars"
Purchased on Mighty Ape

Well, after receiving it this morning and playing it for 6 hours now, I've decided it is one of the most enthralling Shooter's this y­ear.

One thing you will immediately notice in the opening is that the graphics are stunning. If you have a full 1080p hi def TV you will see some of the most – if not the best fire effects, water effects, and some of the character and animal modeling is great, too.

You can tell that Ubisoft have put a lot of effort in, so far the story has been compelling, and almost every aspect is just top-notch.

I have found, however that the weapon aiming can be pretty difficult to immediately lock yourself onto an enemy, and this isn't necessarily a negative thing, since more and more games are incorporating the “auto lock on” thing which immediately targets your enemy. This simply adds to the scare when an enemy creeps up behind you.

This brings me to my next point, the AI (or, enemy intelligence), is superb. No matter what angle, slope, or whatever you are, the enemy will always manage to find you, which makes the entire game feel so much more ‘alive’.

Another brilliant thing is the vehicles in the game. Since the game is a seemless free-roaming map, (instead of the ‘stages’ style you find in COD4, etc) there is a ton of driving in the game. Thankfully, the African dirt roads are beautiful, and, what is possibly THE BEST MAPPING SYSTEM I HAVE COME ACROSS IN A GAME, means that you absolutely always know where you are going.

Overall, the missions are varied, graphics beautiful, sound enchanting, and most importantly gameplay stunning, I have no choice but to say that I am enjoying this game even more than Fallout 3, Dead Space at the moment, lets hope that lasts!


11 out of 13 people found this review helpful.
"Great game!!!"
5 stars"
Purchased on Mighty Ape

In every civil war, there's a moment when the lines have been drawn, but neither side wants to shoot first: a sickly, sweaty sort of time, full of mistrust, fear and empty posturing. That's where Far Cry 2 lives: a world composed primarily of tension. It hangs in the dusty air even during the opening cab ride, bubbling up suddenly as reckless traffic barrels unexpectedly past at an intersection, or threatening to boil over at that first roadblock, when the militiamen stalk around the car firing off questions and staring, sizing you up before eventually letting you past.

Games have drawn you into worlds with a first-person passenger trip before – Far Cry 2's opening is, at best, a copy of a copy – but what's different here is the subtlety of the staging. There are no death squads executing people or smug scientific installations itching to go haywire. Instead there are realistic touchstones: the cabbie pointing out a distant plane and adding that it's the last one out for a while, or that near-miss down the road, given a quiet chill by the ensuing roadblock, where you aren't attacked or beaten over the head with exposition, merely belittled and slyly informed of the playground rules of this oppressive environment.

Narrative subtlety is a quality that defines the game, yet it's not the only force at work. The tension remains, too, but it's tension of a different kind: Far Cry 2 needs its Africa to provide both a realistic backdrop of suffering and unreliability, where guns jam, cars stall, and there's always a human motive lurking in the shadows, as well as a combustible playground, where unlikely heroics turn the tide of a skirmish, and there are enough explosive barrels to keep even the most unhinged joyseeker happy. Inevitably, sparks often fly when the two agendas converge: this is an admirably serious FPS, yet one that struggles with its own identity.

Most ills can be cured with a single jab from a magic syringe – but when things get bad you'll need to get the pliers out. Technically, Far Cry 2 is a regular marvel, modestly hiding its achievements under the surface. From its sandbox, composed of miles of jungle, savannah and swampland, which requires only a single (albeit prolonged) burst of loading after fast travel or each restart, to the invisible ways the game's narrative re-stitches itself around your choices – the roles you choose not to play fitting themselves back into your story – these are the kind of technical ambitions which succeed only if you don't notice them. And you almost don't, with only the occasional hitch as you round a corner and a chunk of geometry is hanging in mid-air for a second, or when the game forces an obvious trigger point. The result is an authentic setting with an engine built to capture the particular light of every time of day, or spread unpredictable fire across its grasslands – sometimes useful, always deadly, and prone to getting comically out of hand.

And then there's the story. Other games draw their inspiration from Seagal or Norris, but this is Heart of Darkness – a book with plenty of psychological intrigue, but very few flaming jeeps driving into a barn as you're comically mown down by a passing zebra. It's safe to say that adjustments have been made.

6 out of 8 people found this review helpful.
"A good proper game"
4 stars"

Most games these days last about a week but this is a solid, good old game, had it for about three weeks and still only round 50% Really good fun, a little repetitive but great graphics, fire, really realistic. I would definitely recommend

2 out of 2 people found this review helpful.


Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal", a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralise their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force.

  • DUNIA ENGINE The Dunia Engine was built specifically for Far Cry 2 by the award-winning Ubisoft Montréal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more…
  • REAL-TIME IMMERSION Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that will make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives.
  • WEAPONS OF CHOICE Choose from a wide range of weapons to make your way to your primary target. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. If you feel that the atmosphere is not warm enough, light up your flamethrower and let your enemies and everything around them feel the heat.
Release date Australia
October 31st, 2008
Game Platform
  • PS3
All-time sales rank
Top 2000
Product ID

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